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141. Noob Blaster Question - in Ships and Modules [original thread]
When using blasters, is it better to be within or outside of the "optimal range"? And how close is too close for blasters to be effective?
- by Pointless Vengence - at 2005.02.11 05:02:00
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142. Ceremonial Ships and Setups? - in Ships and Modules [original thread]
Entering hostile territory as a diplomat? I'd fit a while bunch of warp core stabalizers in low slots and a cloak on the high slot. If things go bad then you can either get the hell out or get the hell out of sight.
- by Pointless Vengence - at 2005.01.21 19:17:00
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143. UNGIMP GALLENTE BSHIPS !!! - in Ships and Modules [original thread]
Originally by: Gierling Anyone else think it would help if we switched around damage types. Like Making hybrids do Kinetic and Explosive rather then Kinetic and thermal? Or making railguns do Kinetic and explosive (It is a hunking giant ...
- by Pointless Vengence - at 2005.01.21 17:55:00
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144. UNGIMP GALLENTE BSHIPS !!! - in Ships and Modules [original thread]
Originally by: Noriath Originally by: Henka following up on the talk about better drones, i would like to add: Make it so that the domi kan load 15 drones, that take up its ENTIRE hold of dronespace (500m3 for each), cuz atm.. wha...
- by Pointless Vengence - at 2005.01.20 21:42:00
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145. Scanning A System To Find Safe Spots - in Skill Discussions [original thread]
Thanks for the replies . . . very VERY helpful. Did CCP post how to use them or did ya all just figure it out?
- by Pointless Vengence - at 2005.01.16 06:36:00
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146. Scanning A System To Find Safe Spots - in Skill Discussions [original thread]
How exactly do you use scan probes? I've been trying on my own and haven't had any luck . . . . Thanks
- by Pointless Vengence - at 2005.01.10 01:30:00
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147. need good PvP ishkur setup - in Ships and Modules [original thread]
Edited by: Pointless Vengence on 09/01/2005 05:26:42 I dont like the range bonus. I'd rather have a drone damage bonus
- by Pointless Vengence - at 2005.01.09 05:26:00
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148. Scan Probes . . . I'm clueless please help - in Ships and Modules [original thread]
Hello all . . . So how exactly do they work? I've tried launching them but didn't get any info back. They just sat there as the clock ticked down. . . am I suppose to launch them in a direction or are they suppose to just sit there How do you ...
- by Pointless Vengence - at 2005.01.08 03:09:00
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149. Sig Radius And Locking Time - in Ships and Modules [original thread]
Ok as the subject implies: how does signature radius figure into the time it takes to target lock? What can a pilot do to increase the time someone has to take to target lock them? What EW, Propulsion (speed?), and ship factors come into play? ...
- by Pointless Vengence - at 2005.01.03 19:44:00
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150. Following Ships Into Warp To Defend Borders - in Ships and Modules [original thread]
Originally by: Estios Err you kinda watch where they are warping to and follow, its pretty obvious to see unless a lot of celestial objects on same route As for telling gang mates, well you like, tell them and stuff ?? And how about ...
- by Pointless Vengence - at 2004.12.24 06:13:00
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151. Following Ships Into Warp To Defend Borders - in Ships and Modules [original thread]
Originally by: Estios Err you kinda watch where they are warping to and follow, its pretty obvious to see unless a lot of celestial objects on same route As for telling gang mates, well you like, tell them and stuff ?? And how about ...
- by Pointless Vengence - at 2004.12.24 06:13:00
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152. Following Ships Into Warp To Defend Borders - in Ships and Modules [original thread]
Originally by: Liu Kaskakka I reckon there is already a good enough chance of getting to the same spot (if its an object in the system) they are warping to by using a bit of educated guessing and ship maneuvering. How bout if they are ...
- by Pointless Vengence - at 2004.12.23 03:16:00
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153. Following Ships Into Warp To Defend Borders - in Ships and Modules [original thread]
Originally by: Liu Kaskakka I reckon there is already a good enough chance of getting to the same spot (if its an object in the system) they are warping to by using a bit of educated guessing and ship maneuvering. How bout if they are ...
- by Pointless Vengence - at 2004.12.23 03:16:00
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154. Following Ships Into Warp To Defend Borders - in Ships and Modules [original thread]
Originally by: Necrologic realistically this sort of thing would exist. But we don't want to screw pvp up TO much, and with the way ceptors rip up cruisers this would be a nerf on cruisers more than anything else. I recognize that the ...
- by Pointless Vengence - at 2004.12.23 03:10:00
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155. Following Ships Into Warp To Defend Borders - in Ships and Modules [original thread]
Originally by: Necrologic realistically this sort of thing would exist. But we don't want to screw pvp up TO much, and with the way ceptors rip up cruisers this would be a nerf on cruisers more than anything else. I recognize that the ...
- by Pointless Vengence - at 2004.12.23 03:10:00
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156. Following Ships Into Warp To Defend Borders - in Ships and Modules [original thread]
I know IĈm going to get flamed . . . but this needs to be discussed . . . Frigs are looking at getting an amazing warp speed boost. For some players it wonĈt mean much, but for those charged with guarding their nation's borders, it means we (the...
- by Pointless Vengence - at 2004.12.23 02:44:00
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157. Following Ships Into Warp To Defend Borders - in Ships and Modules [original thread]
I know IĈm going to get flamed . . . but this needs to be discussed . . . Frigs are looking at getting an amazing warp speed boost. For some players it wonĈt mean much, but for those charged with guarding their nation's borders, it means we (the...
- by Pointless Vengence - at 2004.12.23 02:44:00
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